CG has always had problems with realism. Eye-lines are never perfect, colors between live/CG elements never quite match, reflections can be incorrect, directionally incorrect, missing, or mismatched in color/intensity, lighting color/intensity/direction is often inconsistent between the live elements and CG elements, mattes have problems at edges, motion tracking is usually off by just enough to cause odd movement discontinuities. All of this makes CG look cheap.
But there is a new approach using large displays surrounding your shooting scene – and it’s changing the game completely. Even more amazing, camera movement and simulation are done using the Unreal gaming engine. Even back in the mid 2000’s, I worked on a project that was attempting to use a game engine for movie pre-visualization. That’s how far things have come. The amazing visuals of the Mandelorian were created using this technique – and it’s blowing green-screens away.
“Computers are good at lots of tasks – but they’ll never replace creative activities and artists”
May I present Pouff’s grocery shopping video was created back in 2015, using neural network technology which attempted to identify animal faces in places where they didn’t actually exist.
Incidentally, Mario Klingemann disagrees with the first statement. “Humans are not original,” he says. “We only reinvent, make connections between things we have seen.” While humans can only build on what we have learned and what others have done before us, “machines can create from scratch”
With isolation orders spreading around the world, people are staying inside to avoid spreading coronavirus. Some people are coming up with clever ways to avoid catching this disease…even when walking their dogs.
Electron Dust shows off a nifty machine that can bounce a ping pong ball, while keeping it balanced and centered on its moving platform. It uses combination of open-source image processing software and Arduino-controlled stepper motors to work its magic.
It is an arduino project with 120 FPS OpenCV image processing and smooth stepper motor moves. The machine calculates the ball’s 3D position from the image processing data and uses this information to control the orange ping pong ball.
This is a really cool tool (UE Viewer/uModel). I have used this several times to explore and export models and resources from various games. You just need to know what version of Unreal the game was developed with.