This guy has really captured some of the funny, but all too common problems with games.
My personal favorite is #14 about crates. It was a running joke while I worked at Intel in the graphics and 3D technologies lab. There was a hidden developer acronym for the phenomenon: TTC (Time To Crate). It could be used in sentences like ‘What a lame game – the TTC was zero!” TTC is the measure of time between the first moment of the title screen until you saw a crate on the screen. Try it – many times the answer is zero. Why? Because the very first scene starts you in a room full of crates!
The TTC metric often is used as THE metric of rating the creativeness of the artist that made the game.