Siggraph 2015 paper – Dynamic Skin Microgeometry

Siggraph 2015 paper – Dynamic Skin Microgeometry

Generating photo-realistic faces has long been a holy grail for rendering. It’s the combination of a number of difficult problems – eyes, skin, hair, etc. These guys demonstrate a simple, innovative new technique for mimicking the complex skin structures that occur when a character makes different faces. They simulate these ‘micro-structures’ by using anisotrophic bluring/sharpening of facial textures. Good for both realtime and off-line techniques.

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