{"id":12946,"date":"2025-02-11T21:35:52","date_gmt":"2025-02-12T04:35:52","guid":{"rendered":"https:\/\/mattfife.com\/?p=12946"},"modified":"2025-02-24T13:41:14","modified_gmt":"2025-02-24T20:41:14","slug":"game-studio-pain-will-go-into-2025","status":"publish","type":"post","link":"https:\/\/mattfife.com\/?p=12946","title":{"rendered":"Game Studio pain will go into 2025"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>One CEO of a public company told us: &#8220;If 2023 was the year of layoffs, 2024 will be the year of closures. Not just developers, but publishers, media, service companies&#8230; There are just too many unprofitable businesses in video games. We&#8217;re looking at up to two years of pain.&#8221;<\/p>\n<\/blockquote>\n\n\n\n<p><a href=\"https:\/\/www.gamesindustry.biz\/games-industry-leaders-braced-for-up-to-two-years-of-pain\" data-type=\"link\" data-id=\"https:\/\/www.gamesindustry.biz\/games-industry-leaders-braced-for-up-to-two-years-of-pain\">This article was written Jan 22, 2024 &#8211; and was spot on<\/a>. 2024 was a bloodbath of studio layoffs and closures. While it slowed towards the end of 2024, studio closures and cancelations have been steady.<\/p>\n\n\n\n<p>The VC commenters were also spot on:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>&#8220;Too many games were green lit in 2020 and 2021,&#8221; one publisher boss said. &#8220;We need to get to pre-pandemic levels in terms of the release schedule, and that&#8217;s probably going to take two years. You can already see publishers signing fewer games. That&#8217;s happening everywhere. The stores are saturated, not just Steam, and the games just aren&#8217;t delivering the levels they were. &#8220;<\/li>\n\n\n\n<li>Another said: &#8220;The expansion and investment over COVID has left engagement-based businesses, not just video games, spread too thin. We&#8217;re doing too many things that aren&#8217;t delivering.&#8221;<\/li>\n\n\n\n<li>The VC added: &#8220;Competition isn&#8217;t the biggest factor [in this current situation], but it is a challenge, especially when you consider how much disposable income people have at the moment. It&#8217;s also not just the number of new games you&#8217;re competing with, but all the old games and live service games that are there and doing huge numbers.&#8221;<\/li>\n<\/ol>\n\n\n\n<p>The solution?<\/p>\n\n\n\n<p>&#8220;Focus isn&#8217;t exciting, but getting back to basics, back to those foundations, and building back up is needed&#8221; The other observation is that they needed to return to pre-covid era levels of development to stay afloat.<\/p>\n\n\n\n<p>Articles:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/www.gamesindustry.biz\/games-industry-leaders-braced-for-up-to-two-years-of-pain\">https:\/\/www.gamesindustry.biz\/games-industry-leaders-braced-for-up-to-two-years-of-pain<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/www.gamesindustry.biz\/cheap-money-and-bad-bets-how-the-games-industry-turned-pandemic-success-into-disaster\">https:\/\/www.gamesindustry.biz\/cheap-money-and-bad-bets-how-the-games-industry-turned-pandemic-success-into-disaster<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>One CEO of a public company told us: &#8220;If 2023 was the year of layoffs, 2024 will be the year of closures. Not just developers, but publishers, media, service companies&#8230; There are just too many unprofitable businesses in video games. We&#8217;re looking at up to two years of pain.&#8221; This article was written Jan 22, 2024 &#8211; and was spot on. 2024 was a bloodbath of studio layoffs and closures. While it slowed towards the end of 2024, studio closures&#8230;<\/p>\n<p class=\"read-more\"><a class=\"btn btn-default\" href=\"https:\/\/mattfife.com\/?p=12946\"> Read More<span class=\"screen-reader-text\">  Read More<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9],"tags":[],"class_list":["post-12946","post","type-post","status-publish","format-standard","hentry","category-cool"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4WECr-3mO","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/12946","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12946"}],"version-history":[{"count":4,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/12946\/revisions"}],"predecessor-version":[{"id":13594,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/12946\/revisions\/13594"}],"wp:attachment":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12946"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12946"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12946"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}