{"id":15280,"date":"2025-10-07T15:55:51","date_gmt":"2025-10-07T22:55:51","guid":{"rendered":"https:\/\/mattfife.com\/?p=15280"},"modified":"2025-09-19T16:01:36","modified_gmt":"2025-09-19T23:01:36","slug":"nanite-foliage","status":"publish","type":"post","link":"https:\/\/mattfife.com\/?p=15280","title":{"rendered":"Nanite Foliage and Translucency"},"content":{"rendered":"\n<p>Dylan Browne demonstrates a 321 billion-polygon forest on UE5 (77,376 instances of 20 million poly trees). Nanite Foliage leverages a voxel-based method to\u00a0achieve dense forests. The Witcher 4 uses it and it about to be debut in the upcoming release of Unreal Engine 5.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"embed-twitter\"><blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">First bits of Nanite Foliage in UE5-Main today including Voxel distance representations, some quick testing the perf increase in my scene is insane, 2x fps and looks much more dense too!   <br><br>62fps -&gt; 119fps  <br><br>77,376 20 milllion poly trees  <a href=\"https:\/\/twitter.com\/hashtag\/UE5?src=hash&amp;ref_src=twsrc%5Etfw\">#UE5<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/UnrealEngine?src=hash&amp;ref_src=twsrc%5Etfw\">#UnrealEngine<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/NaniteFoliage?src=hash&amp;ref_src=twsrc%5Etfw\">#NaniteFoliage<\/a> <a href=\"https:\/\/t.co\/Zwu0vMXEd3\">pic.twitter.com\/Zwu0vMXEd3<\/a><\/p>&mdash; Dylan Browne (@DylserX) <a href=\"https:\/\/twitter.com\/DylserX\/status\/1945015340506759623?ref_src=twsrc%5Etfw\">July 15, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<\/div><\/figure>\n\n\n\n<p>He also did a fascinating ray-traced translucency experiment<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"embed-twitter\"><blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">The new Ray-Traced Translucency in <a href=\"https:\/\/twitter.com\/hashtag\/UnrealEngine?src=hash&amp;ref_src=twsrc%5Etfw\">#UnrealEngine<\/a> 5.6 (UE5-Main) is really something! Combined here with Substrate materials  <a href=\"https:\/\/twitter.com\/hashtag\/RayTracing?src=hash&amp;ref_src=twsrc%5Etfw\">#RayTracing<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Rendering?src=hash&amp;ref_src=twsrc%5Etfw\">#Rendering<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/RealTime?src=hash&amp;ref_src=twsrc%5Etfw\">#RealTime<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/GameDev?src=hash&amp;ref_src=twsrc%5Etfw\">#GameDev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Lighting?src=hash&amp;ref_src=twsrc%5Etfw\">#Lighting<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/VFX?src=hash&amp;ref_src=twsrc%5Etfw\">#VFX<\/a> <a href=\"https:\/\/t.co\/9RXmKST4L8\">pic.twitter.com\/9RXmKST4L8<\/a><\/p>&mdash; Dylan Browne (@DylserX) <a href=\"https:\/\/twitter.com\/DylserX\/status\/1900464827497349430?ref_src=twsrc%5Etfw\">March 14, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<\/div><\/figure>\n\n\n\n<p>Links:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/80.lv\/articles\/unreal-engine-5-6-s-ray-traced-translucency-with-substrate-materials\">https:\/\/80.lv\/articles\/unreal-engine-5-6-s-ray-traced-translucency-with-substrate-materials<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/80.lv\/articles\/get-a-glimpse-of-nanite-foliage-with-voxel-representation-in-ue5-7\">https:\/\/80.lv\/articles\/get-a-glimpse-of-nanite-foliage-with-voxel-representation-in-ue5-7<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Dylan Browne demonstrates a 321 billion-polygon forest on UE5 (77,376 instances of 20 million poly trees). Nanite Foliage leverages a voxel-based method to\u00a0achieve dense forests. The Witcher 4 uses it and it about to be debut in the upcoming release of Unreal Engine 5. He also did a fascinating ray-traced translucency experiment Links:<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9],"tags":[],"class_list":["post-15280","post","type-post","status-publish","format-standard","hentry","category-cool"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4WECr-3Ys","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/15280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15280"}],"version-history":[{"count":4,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/15280\/revisions"}],"predecessor-version":[{"id":15285,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/15280\/revisions\/15285"}],"wp:attachment":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}