{"id":17111,"date":"2026-10-12T19:23:05","date_gmt":"2026-10-13T02:23:05","guid":{"rendered":"https:\/\/mattfife.com\/?p=17111"},"modified":"2026-08-12T19:27:42","modified_gmt":"2026-08-13T02:27:42","slug":"rixels-vector-method-that-reduces-texture-footprints-by-98","status":"publish","type":"post","link":"https:\/\/mattfife.com\/?p=17111","title":{"rendered":"Rixels &#8211; Vector method that reduces texture footprints by 98%"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">4J Studios has <a href=\"https:\/\/www.gamesindustry.biz\/reforj-developer-4j-studios-unveils-rixels-modified-pixels-that-reduce-texture-memory-requirements-by-98\" data-type=\"link\" data-id=\"https:\/\/www.gamesindustry.biz\/reforj-developer-4j-studios-unveils-rixels-modified-pixels-that-reduce-texture-memory-requirements-by-98\">debuted a technology called Rixels<\/a> which replaces normal texture maps. Instead of individual pixels, each contain one of 23 vector shapes. A standard 512&#215;512 texture in 4J&#8217;s Minecraft-like game Reforj required 4MB of memory. But with Rixels, the same sized grid can be made from 20&#215;20 squares, using only 72KB of memory \u2013 a reduction of over 98%.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"361\" data-attachment-id=\"17112\" data-permalink=\"https:\/\/mattfife.com\/?attachment_id=17112\" data-orig-file=\"https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?fit=1710%2C963&amp;ssl=1\" data-orig-size=\"1710,963\" data-comments-opened=\"1\" data-image-title=\"Rixel-Mining-Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?fit=640%2C361&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?resize=640%2C361&#038;ssl=1\" alt=\"\" class=\"wp-image-17112\" srcset=\"https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?resize=1024%2C577&amp;ssl=1 1024w, https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?resize=1536%2C865&amp;ssl=1 1536w, https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?resize=479%2C270&amp;ssl=1 479w, https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?resize=768%2C433&amp;ssl=1 768w, https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?w=1710&amp;ssl=1 1710w, https:\/\/i0.wp.com\/mattfife.com\/wp-content\/themes\/mattTheme\/headerimgs\/2026\/08\/Rixel-Mining-Screenshot.jpg?w=1280&amp;ssl=1 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It works best for stylized rendering that must have massive scale.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>4J Studios has debuted a technology called Rixels which replaces normal texture maps. Instead of individual pixels, each contain one of 23 vector shapes. A standard 512&#215;512 texture in 4J&#8217;s Minecraft-like game Reforj required 4MB of memory. But with Rixels, the same sized grid can be made from 20&#215;20 squares, using only 72KB of memory \u2013 a reduction of over 98%. It works best for stylized rendering that must have massive scale.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[9],"tags":[],"class_list":["post-17111","post","type-post","status-publish","format-standard","hentry","category-cool"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4WECr-4rZ","jetpack-related-posts":[],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/17111","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17111"}],"version-history":[{"count":1,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/17111\/revisions"}],"predecessor-version":[{"id":17113,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/17111\/revisions\/17113"}],"wp:attachment":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}