{"id":6133,"date":"2021-12-19T15:39:18","date_gmt":"2021-12-19T22:39:18","guid":{"rendered":"https:\/\/mattfife.com\/?p=6133"},"modified":"2021-12-19T15:39:18","modified_gmt":"2021-12-19T22:39:18","slug":"super-nintendo-programming-series","status":"publish","type":"post","link":"https:\/\/mattfife.com\/?p=6133","title":{"rendered":"Super Nintendo programming series"},"content":{"rendered":"\n<p><a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/channel\/UCwRqWnW5ZkVaP_lZF7caZ-g\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/channel\/UCwRqWnW5ZkVaP_lZF7caZ-g\" target=\"_blank\">Retro Game Mechanics Explained<\/a> is a great series on retro game console programming. If you ever wanted to know how the cake is baked, this is a great channel. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/57ibhDU2SAI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent&#038;listType=playlist&#038;list=PLHQ0utQyFw5KCcj1ljIhExH_lvGwfn6GV\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span>\n<\/div><\/figure>\n\n\n\n<p>One of the best series up so far is how to program the SNES system. His 16 part series talks about background effects, lag &amp; blanking, DMA and HDMA, memory mapping, color math, hardware registers, background modes 0-6, and the infamous mode 7. It is one of the better explanations of mode 7 that I have seen (though folks with a more formal background in graphics might explain it with with affine transforms alone)<\/p>\n\n\n\n<p>He also covers individual games and topics such as how the Atari 2600 &#8216;Raced the beam&#8217;, Atari quadrascan, pokemon sprite decompression, <a href=\"https:\/\/www.youtube.com\/watch?v=NKKfW8X9uYk&amp;list=PLHQ0utQyFw5IQyWhyR5Ec8_aQ3-BrLJZ9\" data-type=\"URL\" data-id=\"https:\/\/www.youtube.com\/watch?v=NKKfW8X9uYk&amp;list=PLHQ0utQyFw5IQyWhyR5Ec8_aQ3-BrLJZ9\" target=\"_blank\" rel=\"noreferrer noopener\">Pac-Man arcade&#8217;s famous kill screen<\/a>, Mario&#8217;s wrong warp, and many other fun topics. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Retro Game Mechanics Explained is a great series on retro game console programming. If you ever wanted to know how the cake is baked, this is a great channel. One of the best series up so far is how to program the SNES system. His 16 part series talks about background effects, lag &amp; blanking, DMA and HDMA, memory mapping, color math, hardware registers, background modes 0-6, and the infamous mode 7. It is one of the better explanations of&#8230;<\/p>\n<p class=\"read-more\"><a class=\"btn btn-default\" href=\"https:\/\/mattfife.com\/?p=6133\"> Read More<span class=\"screen-reader-text\">  Read More<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,7],"tags":[],"class_list":["post-6133","post","type-post","status-publish","format-standard","hentry","category-cool","category-technicalprogramming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4WECr-1AV","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/6133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6133"}],"version-history":[{"count":1,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/6133\/revisions"}],"predecessor-version":[{"id":6134,"href":"https:\/\/mattfife.com\/index.php?rest_route=\/wp\/v2\/posts\/6133\/revisions\/6134"}],"wp:attachment":[{"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mattfife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}