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Category: Ideas

Impossible Architecture in The Shining

Impossible Architecture in The Shining

A Quiet Side points out the set and hotel layout was intentionally impossible in some places. The hotel was a combination of 3 different real hotels. He suggests that was to make the hotel seem like a maze you couldn’t escape.

Even more interesting is he’s created probably the most architecturally accurate fully navigable 3D model of the Overlook Hotel in Enscape (download here). In doing so, he really shows off the impossible architectures the hotel has.

More than just confusion or giving the sense of a maze, I almost took it as a dream. I have occasionally had dreams in which you walk through a door from one place to a completely other place, or impossible switches from one place to another.

Kubrick does a good job of keeping this subtle enough that most people don’t notice these details even on re-watching.
But what if it were just a little bit more overt. What if you made a movie about being trapped in a hotel/place in which the past and future blend much more seamlessly forward and backwards in time, as well geometry that was arranged by locations where some horror or another happened more than just a logical layout. Where it’s much more dream-like and areas are connected by associations instead of physical layout? You would have to keep it very subtle to avoid it becoming the movie Inception or overdoing it; but it is and interesting idea to explore…

Moving wall art

Moving wall art

Pikazo creates 3D art that appears to move. It made me wonder if we could do with lcd displays and subtly moving imagery or head tracking to change the POV/reflections. Of course, if more than one person is watching, one must stay sticky on the same person when head tracking but POV effects might still look odd.

90’s computing nightmares – as a game

90’s computing nightmares – as a game

Do you miss computing from the 90’s? Innocuous little programs that turn out to install hordes of malware?

Odd Games has released a nifty little game called Malware that lets you relive those glory days with rogue software and malicious installers – can you spot them all and keep your computer clean? (Review)

It does raise the interesting question: would it be worth making a modern version of this as an educational aid for people and kids learning to use computers. It could teach them about common scams, malware, bitcoin theft, and many other interesting topics. Could it be as interesting as the Oregon Trail?

Photorealism for a Photography Simulator

Photorealism for a Photography Simulator

Don’t like hiking but want to get lots of instagram-ready shot to impress everyone? Want to try practicing your photography skills without hours of walking or waiting for lighting conditions?

Matt Newell used Unreal Engine 5 to create a photography-themed game in which you walk trails and then take photos – getting to experiment with all the different camera settings. It’s turned into a sleeper hit – all from a guy that said during an interview for the Unreal Engine blog, he admits he learned Unreal Engine from scratch by using resources from the UE website and engaging with the development community. To create his effects, he utilized UE5 distance fields, contact shadows, and virtual textures. He also utilized free Quixel’s megascans.

You can read how he used each of the techniques in his interview on the UE blog.

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Goodyear’s Glowing Tires

Goodyear’s Glowing Tires

In the 1950’s, Goodyear was playing around with Neothane as a replacement for polyurethane used in tires. What’s wild is that neothane is transparent. This allowed customers to put tiny colored lights in them and you had tires that matched the color of your car. You could even use them as turn signals or brake lights.

Unfortunately Neothane was more expensive than polyurethane, didn’t last as long, and performed poorly on wet surfaces and under heavy braking.

It was demonstrated on a custom built Golden Sahara II car.

Honestly, I don’t see why these absolutely couldn’t make a comeback for blinged out cars today. Line them with LED’s and you’d have quite the head turner.

Ray cast audio

Ray cast audio

Audio in games has always been a bit of a cheat. In the earliest days of games, a simple pre-recorded sound was replayed when a gun was shot or step taken. Bit rates went up and the quality increased. Audio could be played in stereo to help isolate location of the sound. Games then added full 5.1 and 7.1 surround sound and binaural sound. They now even take into account the material of object collisions such as metal on concrete vs metal on carpet – but it’s not fully dynamic.

Moving forward, what if we could fully simulate sound in a dynamic virtual location? We could take into account how sound reacts with different materials, walls, and shapes in the environment automatically. The idea is not new – but the compute required was far too high for realtime games.

Vercidium has tried to re-create the idea using modern hardware. What is unique is the idea of using this system for visually impaired people. This isn’t an idea that is limited to virtual worlds, but what if alarms in real life had such visual projection (lasers, lights, etc). Interesting.

There’s also some interesting comments in the video discussion that can lead you down different implementations and ideas.

Experience history in real time

Experience history in real time

We often forget that major historical events were not instantanous with neat summaries and conclusions. They were messy and evolved. It took time to absorb what happened and make sense of it – especially tragedies.

Enter a quiet trend of re-living things in real-time. Some examples I’ve run across were NASA’s realtime Apollo lunar landing missions. Another, even more somber, would be the sinking of the Titanic. I think it’s important to realize that the sinking happened at 2am when people were asleep and were caught off guard. It only took 2 hours and 40 minutes from being fine to the deaths of the majority of the passengers. Experiencing it in realtime was surprising to me. It’s amazing how just about nothing seems really bad until the very end – something that financial markets often mimic. The signs of trouble are there for a long time before a very quick, shockingly violent end.

Making Streaming interactive

Making Streaming interactive

Twitch streamers are really getting creative. Besides completely AI generated content, others have been experimenting with viewer participation in unique ways.

Shindigs is one of the streamers really experimenting with new ideas. He’s streamed as a gun with eyes, a “biblically accurate angel McRib vtuber”, and a Costco hotdog. He also mixes real and animated footage. In one stream, Shindigs went “back in time” every time he died in Lies of P, eventually turning the broadcast into a radio play. He recently let characters play Christmas songs with chat and created music experiments live.

While playing Helldivers, he recently allowed his viewers the ability to use chat to type things in and they pop up in the stream like a helmet cam. The viewers quickly started riffing on numerous themes while he played.

He created this effect using SAMMI, a stream tool that connects Twitch chat and Channel Point redemptions to Open Broadcast Software. With it, he created his Twitch plugin called ‘Bug Twitter’ that allowed this functionality. He also created a plugin called ‘strategems’ that uses OBS’s Advanced Mask. Viewers can use Twitch channel points to activate effects like distorting the screen to make it more difficult or ‘Australia mode’ that flips the screen upside down.

https://www.twitch.tv/videos/2071145144

Check out his X stream here, or watch more of his videos on his Twitch channel.

He’s not the only one being creative. CardboardCowboy built a cartoon RPG world where the NPCs are played by Twitch chat with TTS (Text To Speech) complete with proximity-based audio that fades off as he moves away.

Young streamers on Twitch seem to be exploring a lot of extremely creative ideas with a more publicly interactive form of streaming. There’s likely an interesting balance between interacting with the viewers and yet maintaining some sense of cohesive sanity and avoiding trolls seeking to ruin the experience – but what they are doing and trying are wildly creative. Give it a look

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Zoom in! With AI

Zoom in! With AI

Extreme zoom-in videos are something that have gotten a little publicity with some videos made by Jesse Martin.

Now Google and University of Washington have created a text-to-image model for extreme semantic zooms for consistent multi-scale content creation

Check out the Research paper here.

It seems like this kind of technique that over-arches the generation from one topic to the next might be very useful in maintaining continuity relating to temporal stability.

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