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Category: Ideas

Mondo Croquet and Mad Hatter Party

Mondo Croquet and Mad Hatter Party

I ran across these guys in the park when I moved here 20 years ago. It looked like a Mad Hatter dinner party, so I pulled over. There were all these strange folks dressed in wacky clothes and playing croquet with bowling balls and sledgehammers. I watched for a bit and enjoyed talking and learning about these folks playing something they called Mondo Croquet.

Mondo Croquet is regular croquet, but with bowling balls and sledgehammers. I noticed that they had a small pile of cracked open bowling balls, so it’s definitely a contact sport. It is also carried out with players wearing costumes and stylings of a late 1800’s English lawn or mad hatter style party.

It was started by Stephen Peters in 1997. Read more here in The Oregonian.

Anyway, they’ll be having their FREE annual 2023 Mondo Croquet World Championships and Mad Hatter Picnic this Sunday, July 30, 2023 from noon–4pm in the north park blocks.

Pull on your British Lawn Whites, your Ham Sammmich costume, your Spock ears or perhaps just your sunglasses and get ready to smack some balls.

What to bring?

  • something cold to drink
  • a chair to set a spell
  • a snack to share with the Mad Hatter Picnic

If you have one, a sledgehammer is handy, but we come equipped with enough hammers and bowling balls so no worries. In fact, you can just come and watch if you’d like.

We do suggest you can turbo-up your fun by dressing appropriately, or appropriately inappropriate. Need some suggestions? Check out past photos: https://mondocroquet.com/photos/

Retro games with modern graphics – using AI

Retro games with modern graphics – using AI

We’re already seeing a real revolutions in retro gaming via emulation. Preservation of old hardware is important, but it’s also seen as almost impossible task as devices mass produced to only last 5-10 years in the consumer market reach decades of age. Failure rates will eventually reach 100% over enough time (unless people re-create the hardware). But with modern emulators, you can still play all the different games on modern hardware.

On a separate development note, we’ve also seen graphics effects like anti-aliasing and upscaling get the AI treatment. Instead of hand-coded anti-aliasing kernels, they can be generated automatically by AI and the results are now included in all major hardware vendors.

But what about the very graphics content itself? Retro game art has it’s own charm, but what if we gave it the AI treatment too?

Jay Alammar wanted to see what he could achieve by pumping in some retro game graphics from the MSX game Nemesis 2 (Gradius) into Stable Diffusion, Dall-E, and Midjourney art generators. He presents a lot of interesting experiments and conclusions. He used various features like in-painting, out-painting, Dream Studio and all kinds of other ideas to see what he could come up with.

The hand-picked results were pretty great:

He even went so far as to convert the original opening sequence to use the new opening graphics here:

I think this opens up a whole new idea. What if you replaced the entire game graphics elements with updated AI graphics? The results would essentially just become a themed re-skinning with no gameplay (or even level changes), but this definitely brings up the idea of starting your re-theming for new levels (fire levels, ice levels, space levels, etc) by auto-generating the graphics.

Then it brings up the non-art idea of re-theming the gameplay itself – possibly using AI generated movement or gameplay rules. Friction, gravity, jump height, etc – could all be given different models (Mario style physics, Super Meat Boy physics, slidy ice-level physics) and then let the AI come up with the gravity, bounce, jump parameters.

Interesting times…

Links:

Using round displays

Using round displays

Penk Chen created a nifty little computer with a round display. Even more cool, he made the project completely open source – including the 3D printable parts . Just gather up the right parts and give it a go:

I was always a big fan of Manny Calavera’s computer in Grim Fandango. Maybe this is an opportunity for me to make one.