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Category: Programming

Database Normalization

Database Normalization

I had forgotten the rules for the levels of database normalization. Not surprising since I last had the class over 20 years ago. Those problem sets immediately came back to me.

Imphobia demoscene magazine

Imphobia demoscene magazine

The 90’s were an amazing time to learn to code. Especially in Europe, hundreds and even thousands of people would gather for weekend-long, round-the-clock caffeine fueled coding sessions to flex their latest graphics programming tricks on Amigas, Commodores, PC’s, and other hardware.

Imphobia was the leading PC demoscene diskmag of the first half of the 1990s. Founded in 1992, it issued until 1996. In that period, 12 issues were released. 

Early issues of Imphobia run in DOSBox except issues 6 and beyond where the graphics are not displayed correctly, probably because of the use of an obscure video mode. Nevertheless it’s possible to read the articles. All Imphobia issues are available at scene.org and can be seen at Demozoo.

Reducing tree rendering bandwidth

Reducing tree rendering bandwidth

AMD researchers have published a VRAM-saving technique that leverages procedural generation techniques to eliminate the need for sending the GPU 3D geometry altogether. The GPU utilizes work graphs and mesh nodes to produce 3D-rendered trees on the fly at the LOD (Level of Detail) required for the current frame.

Instead of requiring massive amounts of geometry, the only thing transferred is the code needed to generate the trees in the scene – code that is only a few kilobytes instead of megabytes or even gigabytes.

Read the paper here.

Demozoo Demoscene Library

Demozoo Demoscene Library

Crystal Dream

Demozoo.org is a website that is a library of not only old school ’90’s era demo competition submission – but even all the recent ones as well. They have lists of current competitions and news too. An extra feature is many demos have youtube videos of the runs so you don’t have to download the binaries and run them locally.

Programming 90’s demoscene effects

Programming 90’s demoscene effects


NCOT Technology has a number of retro-programming videos. Bonus points for using old school DOS Borland C++ to compile the examples.

This gives you an idea of how things were done, but the reality is that demo scene code was a LOT more complex – full of inline assembly, crazy lookup tables, direct framebuffer manipulation, and every programming and hardware trick known to man. You had to be a wizard of not only coding – but expert at tricking the hardware to do what you wanted too.