One way of making curved and round surfaces out of steel is to use hydroforming. By welding different shapes completely closed and filling them up with high pressure water – the incompressibility of water pushes on all the surfaces to bend them in unique ways.
But if water isn’t cool enough, one can always try explosives…
I come to these vending machines every time I get to Tokyo and buy at least one thing from them.
In the past, I have gotten a written story (in Japanese and I still need help translating it), a wind up giant stag beetle, and numerous other trinkets I keep on my desk to remind me of better days of travel.
Here’s are two pretty good write-ups on what to experience if you decide to go yourself. But do be aware of the uncharacteristic graphic warning signs posted there.
If these items aren’t your fare, maybe find some of the exclusive vending machines that sell one of a kind and delicious, products.
One of my favorite pastimes is reading and listening to classic spooky stories. There’s no better time for curling up with a spooky story than a cold, fall evening in front of the fire.
Here’s a collection of my all-time favorite scary stories by the best readers I could find:
- The Red Room by H.G.Wells
- The Empty House by Algernon Blackwood
- The Tower by Marghanita Laski
- A Haunted Island by Algernon Blackwood
- The Haunted and the Haunters by Edward Bulwer-Lytton
- Christmas Eve on a Haunted Hulk by Frank Cowper
- Five different haunted house stories by George Allen Upward. About estate agent Jack Hargreaves who specializes in dealing with haunted properties
- Dark Mummery by Thorp McClusky
- The House Among the Laurels by William Hope Hodgson
- The Whistling Room and one of the 5 other stories about Carnacki the ghost finder by William Hope Hodgson
- The Ash Tree by M R James
- Number 13 by M R James
- The Phantom Coach – Amelia B Edwards
- Whistle, and I’ll Come to You, My Lad by M R James
This is a unique group – and old stories of this genre are very heavy on dry British/deadpan humor and often require a little bit of understanding of the times in 1800’s England. I highly recommend.
- The Open Window by Saki. Besides this story check out all the other great humorous works by Saki – he’s a favorite of mine.
- The Ghost of the Blue Chamber (pt1 and pt2) by Jerome K Jerome
- My Adventure in Norfolk by A. J. Alan – The author tries out a possible vacation home only to have a unique encounter. Especially fun for the dry humor and malapropisms.
- The Ghost Train – An excellent and fun ghost story that turns out to be something completely different. Best version of this story I have encountered. (Avoid the 1941 movie version like the plague – it is terrible)
- House on the Borderland by William Hope Hodgson
- The Thing on the Fourble Board – Radio Play
Good general scary classics channels on YouTube:
- Bitesized Audio Classics
- Washington Sawyer – Not the best narrator, but has a great collection
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- Suspense and Escape – Old time radio programs
- Horror Babble
- Sherlock Holmes and other stories Magpie Audio
Oxford Book of English Ghost Stories – Michael Cox, R.A. Gilbert
Poor person’s Burning Man? Check out some of the strange creations made by these creative folks at Urban Campsite Amsterdam
If you’re interested in learning intermediate level shader programming, The Art of Code YouTube channel has some really awesome videos to get you going.
As a good example, here’s a really great introduction to programming a shader for a ray marching renderer:
Whenever I have free time and am looking for some inspiration, I love going over to the GDC Vault and watching the countless amazing presentations. Back in the day, one had to pay hundreds of dollars to see videos in the vault, but now they have their own free youtube channel.
In doing some research into visual styles, I ran the game Tengami from Nyamyam. I then found Jennifer Schneidereit’s GDC presentation describing how she created a engine that uses geometry to mimic the mechanical folding of pop-up books.
Rob Humble was fooling around with the idea of games as art – a continually argued topic in the game development community. In experimenting, he came up with the idea for this art piece/game called The Marriage.
It uses very simple controls and boxes to explore the ideas of relationship.
“The Marriage “came out of a long weekend I took with my wife down to Carmel. It was created that evening on my laptop as I listened to the waves of the pacific below. All the game mechanics were completed that evening although I spent weeks afterwards tuning and polishing. The game was also made “in process” as it were. I simply could not design this game on paper before hand. It had to be done by exploring, discarding and balancing game elements during creation.