Browsed by
Category: Art+Design

Physical pixel art

Physical pixel art

The creators of PIXIO magnetic building blocks have invented another fun toy for building 3D art. VOXART uses lightweight panels which click together to create life-size voxel art. They fold flat, so you can store thousands without taking up much space. Sign up for a pre-launch discount, or get notified on Kickstarter.

Games Done Quick prizes

Games Done Quick prizes

Games Done Quick had some unique video game themed prizes donated by various artists. I spent some time finding some of the more interesting artists

Overlapping roof

Overlapping roof

Daoming Town in Sichuan Province, China, is known for its bamboo weaving traditions. “In Bamboo” is an homage to this rich local custom. Constructed in just 52 days back in 2018, the multi-use pavilion stretches 1,800 square meters and contains space for exhibitions, gatherings, and dining. The steel and wood structure supports a twisting, infinity-shaped roof of small ceramic tiles, which slopes down near a reflective pool at the center of the building.

Link:

Wall Folding desk/art

Wall Folding desk/art

Amsterdam-based designer Robert van Embricqs wanted a new desk that let “the user to fold that desk away when work is over” and created a now-viral piece that seamlessly transforms from office to artwork.

“Flow Wall Desk” features flush vertical slats that twist and unfold into a tabletop.

Find the desk and other modular designs in van Embricqs’ shop, and follow his work on Instagram. (via Hyperallergic)

Learn to voice act

Learn to voice act

I had a great time meeting many of the voice actors for a bunch of famous Valve games at PAX Seattle. Most them were/are Seattle locals and still work extensively in the area. Here were some of the getting started resources they mentioned during their talks (and some of them teach at these locations too) for those interesting in becoming a voice actor:

Stanley Kubrick explains the endings of 2001 and The Shining

Stanley Kubrick explains the endings of 2001 and The Shining

If you want to read some epic nut-ball theories that put the average tinfoil hat conspiracy theorist to shame, you don’t need to go much further than the average Stanley Kubrick movie analyst.

There’s a lot of modern movie critics out there that believe that movies can mean whatever you want them to mean – and boy do people make some tenuous connections. While relativist interpretations are the most popular logical fallacy in our post-truth world, I would argue that approach is nonsense – and now we have a little more proof from a director most often cited by critics as supporting their nutty interpretations.

Stanley Kubrick’s movies are often multilayered and difficult to comprehend, but it turns out he absolutely did have a message for each of these movies. He does, however, say that he is reluctant to reveal his interpretation: “I tried to avoid doing this ever since the picture came out because when you just say the ideas, they sound foolish, whereas if they’re dramatized, one feels it.” That part I very much get. The experience of something is far different than logically thinking about it.

So what were his intended meanings?

The meaning of the ending of 2001 – This one is NOT hard to interpret. Why? Because Arthur C Clarke wrote the book the movie was made from and very clearly lays out what is going on visually. Personally, I think a lot of the reason the movie 2001 was so confusing was due to effects limitations Kubrick struggled under. I bet we could re-do the gate transport sequence today and make it much more amazing and clear what’s going on. But anyway, here’s what Kubrick said about the ending of 2001:

“The idea was supposed to be that he is taken in by godlike entities — creatures of pure energy and intelligence with no shape or form, and they put him in what I suppose you could describe as a human zoo to study him. And his whole life passes from that point on in that room, and he has no sense of time, it just seems to happen as it does in the film.

“And they choose this room, which is a very inaccurate replica of French architecture, deliberately so inaccurate, because one was suggesting that they had some idea of something that he might think was pretty but weren’t quite sure, just as we aren’t quite sure what to do in zoos, with animals, to try to give them what we think is their natural environment. And anyway, when they get finished with them, as happens in so many myths, of all cultures in the world, he is transformed into some kind of super being sent back to Earth. You know, transformed and made into some sort of superman. And we have to only guess what happens when he goes back. It is a pattern of a great deal of mythology. And that was what we’re trying to suggest.”

The ending of the Shining:

“Well, it was supposed to suggest a kind of evil reincarnation cycle where he is part of the hotel’s history. Just as in the men’s room when he’s talking to the ghost of the former caretaker who says to him, ‘You are the caretaker. You’ve always been the caretaker. I should know. I’ve always been here.’ One is merely suggesting some kind of endless cycle of evil reincarnation, and also — well, that’s it. Again, it’s the sort of thing that I think is better left unexplained, but since you asked me, I’m trying to explain.”

But you don’t have to take my word for it, we have it recorded from Kubrick’s own lips:

Links:

Major Valve Asset leak

Major Valve Asset leak

It appears someone has leaked a massive Valve asset repository. This is probably the biggest leak since the 2003 source code leak for Halflife (git). Instead of source code, this time it appears to be a massive package of used, prototype, early, and discarded assets for Team Fortress 2, Portal, Halflife, Counterstrike, and several other big Valve games.

Right now there is a big discussion going on at the VCC (Valve Cut Content) community discord server. They’re finding all kinds of crazy things in there, like prototype Counterstrike maps, female TF2 characters, and even some partially completed levels like this TF2 rocket-jump training map:

Update: It appears folks are now re-packaging the newly discovered maps:

cp_badlands_base_ik1

cp_PointBreaker:

AI enhanced snowball fight – from 1897

AI enhanced snowball fight – from 1897

Remember old-school movies that were damaged, in black in white, and everyone ran around at 2x speed? With AI processing, they can fix many of those problems. Olden Days youtube channel has a number of great restored videos like this.

Amazing to see that when fixed, this looks just like a snowball fight one might see today – proving that we aren’t all that different from the people of our past as we’d like to think.

These restoration techniques have come a long way in just a few years.

Other links: