Using fences in DirectX to smooth rendering

Using fences in DirectX to smooth rendering

Vercidium (Patreon) did some experimenting with using DirectX fences to render constantly updating geometry smoothly, at a high FPS, and without GPU uploading hitches/stuttering.

It’s an interesting technique and he has some other good videos too.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.