DirectX 12 learning videos

DirectX 12 learning videos

Traveling through hyperspace ain’t like dusting crops, boy! Without precise calculations we could fly right through a star or bounce too close to a supernova and that’d end your trip real quick, wouldn’t it?

Han Solo – Star Wars Episode IV: A New Hope

Moving to Vulcan and DirectX 12 isn’t like going from DX9 to DX11, or Opengl 3.0 to OpenGL 4.0. These new API’s add quite a bit of work that used to be done by the graphics driver. This gives devs more control, but it also makes things a lot more tricky.

Microsoft has generated a good set of videos to teach some of the unique and tricky parts of DirectX12 to those with some graphics background. These videos help teach a number of tricky topics and usages that aren’t immediately apparent by reading the docs.

Conservative rasterization:

Presentation modes in Windows 10

This video has terrible audio quality, but it does a great job covering the various flip modes and delays that they introduce:

Resource Barriers:

This is one of the big concepts that trips you up and causes a lot of confusion.

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