Orbital VR

Orbital VR

I’ve already written about how movie houses are often giving up on greenscreen and using giant LED displays along with game engines (like Unity) to control what is displayed based on camera movement. It gives much more realistic lighting, better sight lines, no green-screen removal artifacts, and a host of other benefits.

Orbital Studios is one of the houses doing this kind of work. They have some good videos on their website.

They’re definitely still defining these production environments and using some interesting things like Quasar lighting to create light zones around the actors:


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