Breathalyzers are now standard equipment on cars after 2025

Breathalyzers are now standard equipment on cars after 2025

The $1 Trillion Infrastructure Investment and Jobs Act (text) passed by President Biden in Nov 2021 included a little law that I think might surprise everyone.

ALL cars sold from 2026 onwards must include a breathalyzer or other drunk driving detection equipment in order to use the vehicle.

SEC. 24220
(1) Advanced drunk and impaired driving prevention
technology.--The term ``advanced drunk and impaired driving
prevention technology'' means a system that--
(A) can--
(i) passively monitor the performance of a
driver of a motor vehicle to accurately identify
whether that driver may be impaired; and
(ii) prevent or limit motor vehicle operation
if an impairment is detected;
(B) can--

[[Page 135 STAT. 832]]

(i) passively and accurately detect whether
the blood alcohol concentration of a driver of a
motor vehicle is equal to or greater than the
blood alcohol concentration described in section
163(a) of title 23, United States Code; and
(ii) prevent or limit motor vehicle operation
if a blood alcohol concentration above the legal
limit is detected; or
(C) is a combination of systems described in
subparagraphs (A) and (B).
The Importance of Genre to game success

The Importance of Genre to game success

Someone always wins the lottery every day – but the reality is when you decide what kind of game you’re going to make you’ve already decided how much money you’re going to make.

I love how Chris Zukowski from ‘How to Market Your Game‘ gives very realistic and honest evaluations of the game industry using data.

Regardless of the effect of marketing, in this video he shows that the financial success of your game is dependent on a bunch of different factors that are determined LONG before you even write the first line of code.

Other articles:

Live and let live is not good public policy

Live and let live is not good public policy

“I don’t care what others do so long as they’re not hurting anyone else”

Obviously directly hurting others is bad and most would agree with that. But what about things that ‘only’ affect that person? People can hurt themselves psychologically (self-imposed isolation, addictions to porn/drugs/social media/etc), physically (drugs, dangerous driving, overly dangerous risk taking, overeating, bulimia, etc), and emotionally (codependent behaviors, addictions, etc).

The reality is that behavior you claim is only hurting yourself is never just bad for you. It is also bad for others. Others must deal with the consequences of you hurting yourself. Alcoholics and drug addicts very often say they don’t hurt others – but anyone who has a family member or loved one that is an addict would disagree.

Communities are often losing a valuable person with unique talents and things to offer. They aren’t able to live full lives or contribute their talents. Those are all losses to the person and to the world. In worse situations, it results in life-long health issues and more medical treatments that put stress on medical and emergency services. Destruction of property can lead to higher costs for things and higher insurance rates.

“I don’t care what others do as long as they’re not telling others what to do.”

It’s nice in thought, but the fact we live in a democracy with voting means we DO tell each other what to do in the public sphere by how and who they vote into office. That is why the truth about human worth and understanding what makes just laws and just governance matters more than feel-good measures.

Handling tone or direction in a (game) team

Handling tone or direction in a (game) team

This was a really good conversation about game team dynamics – especially for younger folks. I think it hits the nail on the head based on my own experiences. Here’s a summary (not my words):

It has become more common in most media (games/movies/etc) made by people under 30 where it’s “cool” to not take their creative work seriously. It’s easier to avoid serious work or make fun of a movie/game/topic (no matter how serious, dramatic, or well done) rather than embrace it and put their best work into it.

It’s sad because in most cases those people are just afraid to really try.

This is especially true if people are using self-aware meta humor about how bad things are in their work/group/project/life. Instead of figuring out how to fix it, they just lampshade it, by making jokes about how badly it’s going. I’m sure they’re doing it as a nervous habit because they don’t want people to criticize their game, so they’ve got to do it first and make their game’s defects “part of the joke.”

The only thing you can really do is talk to them about it and get them to agree to take it seriously. Then keep them on track. If that doesn’t work, you’ve got to find other people to work with. A good process is:

  1. First define what is at stake
  2. Prove how what they are doing threatens what is at stake
  3. State clearly “If we do this, then the result will be that”
  4. If you cannot prove anything, then just make your most persuasive case

Discussion thread:

You Can Succeed, Too!

You Can Succeed, Too!

Did you know Japan made 50’s style musicals? I was recently introduced to Kimi Mo Shusse Ga Dekiru – 君も出世ができる – or it’s English title: ‘You Can Succeed, Too!’. It follows the adventures of some aspiring young professionals trying to make it in the business world that’s split between tradition and modernity. Even though the movie is 60 years old, if you’ve ever worked in corporate world you’ll recognize each of the characters: the over-zealous corporate climber, the guy just trying to do the right thing, the aging boss, and the up and coming VP trying to apply the latest corporate techniques learned abroad.

It has some absolutely AMAZING set and costume designs, the music is composed by a famous avant-garde composer and famous jazz performers to the lyrics of a renown Japanese poet Shuntaro Tanikawa. The story is even more fun if you understand the traditions embedded in Japanese corporate culture.

The whole thing is astounding, super-catchy, and fun. I’m shocked it hasn’t gotten more recognition elsewhere.

You can watch it here on Rarefilm and at the Internet Archive. I only wish it were available on DVD/Bluray somewhere.

I found out about this gem from the guys over at Important Cinema Club podcast when they broadcast on Twitch (and then were promptly banned for a copyright strike)

Fifth Element – 1950’s style

Fifth Element – 1950’s style

Abandoned Films is back with another trippy, AI-generated movie trailer. This time, they took the 1997 sci-fi classic The Fifth Element and applied a 1950’s big-screen aesthetic.

While definitely not perfect, these AI generated trailers are amazing ways to generate and explore artistic concepts.