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Author: matt

$10,000 AI designed CPU cooler

$10,000 AI designed CPU cooler

A team consisting of Skatterbencher who’s renowned for overclocking prowess; Diabatix, specializing in generative AI for thermal solutions; 3D Systems for additive manufacturing; and finally ElmorLabs for overclocking gear put together a unique cooler.

The team took ElmorLabs’ existing Volcano LN2 container as a reference point, then used Diabatix’s ColdStream Next AI to generate an improved design. 3D Systems then 3D printed a prototype using oxygen-free copper powder. The cutting-edge process commanded a steep $10,000 price tag – a far cry from the $260 cost of the original Volcano.

The design did do better than the stock Volcano. Using 500mL of LN2, it hit -133°C, while the Volcano stopped short at -100°C

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McDonalds ended AI drive through tests

McDonalds ended AI drive through tests

The fast-food giant ended a test run of its AI drive-thru technology partnership with IBM in more than 100 restaurants. The so-called Automated Order Taker will be shut off no later than July 26, 2024.

The global AI partnership began in 2021. The combination of technologies from the two companies aimed to simplify and speed up operations with voice-activated ordering.

Two sources familiar with the technology told CNBC that among its challenges, it had issues interpreting different accents and dialects, which affected order accuracy.

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Regular display as holographic projector

Regular display as holographic projector

Researchers have created holograms using the light emitted from an ordinary smartphone screen.

In the study, the cascade began with a static color image shown on an iPhone. Light waves emitted from it were refined through the SLM — a device used to control and adjust the phase (timing), amplitude (strength or brightness) and polarization (direction) of light waves. Using the SLM, scientists progressively refined and layered the light waves to build up the 3D image step-by-step.

To achieve the holographic effect, the scientists had to determine the specific adjustments of light needed to create the 3D hologram from the image displayed on the iPhone’s screen.

This involved working backwards from the desired output to determine the specific adjustments needed in the light’s phase and amplitude at each step of the journey, from the iPhone display through the SLM, to recreate the hologram accurately.

They detailed their findings in a study published April 2 in the journal Optics Letters.

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Ohio and the Intel Fabs

Ohio and the Intel Fabs

Nice to see investment partners asking hard questions and stating their expectations clearly. I can only hope Intel can pull this through:

“I am not a financial analyst, but I think it’s a sign your company is in trouble when the stock market reacts positively to reports of a $126 million loss and a third straight quarter of declining revenue,” CCU Coalition Director Judith Barish said. “Our message is the same: The federal government and the state of Ohio have committed billions to the company, despite its well-publicized financial woes. We expect Intel to live up to the commitments it made to taxpayers for those subsidies.”

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Game Studio pain will go into 2025

Game Studio pain will go into 2025

One CEO of a public company told us: “If 2023 was the year of layoffs, 2024 will be the year of closures. Not just developers, but publishers, media, service companies… There are just too many unprofitable businesses in video games. We’re looking at up to two years of pain.”

This article was written Jan 22, 2024 – and was spot on. 2024 was a bloodbath of studio layoffs and closures. While it slowed towards the end of 2024, studio closures and cancelations have been steady.

The VC commenters were also spot on:

  1. “Too many games were green lit in 2020 and 2021,” one publisher boss said. “We need to get to pre-pandemic levels in terms of the release schedule, and that’s probably going to take two years. You can already see publishers signing fewer games. That’s happening everywhere. The stores are saturated, not just Steam, and the games just aren’t delivering the levels they were. “
  2. Another said: “The expansion and investment over COVID has left engagement-based businesses, not just video games, spread too thin. We’re doing too many things that aren’t delivering.”
  3. The VC added: “Competition isn’t the biggest factor [in this current situation], but it is a challenge, especially when you consider how much disposable income people have at the moment. It’s also not just the number of new games you’re competing with, but all the old games and live service games that are there and doing huge numbers.”

The solution?

“Focus isn’t exciting, but getting back to basics, back to those foundations, and building back up is needed” The other observation is that they needed to return to pre-covid era levels of development to stay afloat.

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Intel’s layoff numbers

Intel’s layoff numbers

Some bad numbers for Intel.

  • Intel has laid off over 23,000 people since the end of 2022.
  • Intel lost 16,000 of those jobs in 2024 alone
  • In Nov 2024, Intel reported it had 108,900 workers – which puts it back to at 2018 employment levels, but is generating $18 billion less in annual revenue than 2018
  • Productivity has dropped. In 2020, the company generated more than $700,000 in revenue per employee. By 2023, that figure had dropped to under $440,000.
  • Employee count
    • 2024 Workforce: Intel reported 108,900 employees for the fiscal year ending in December 2024. 
    • Previous Employees Numbers: In 2022, Intel had 131,900 employees. 

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Silent Breath

Silent Breath

Silent Breath is a photo-realistic footage game set in a spooky forest with people disappearing and a crumbling grip on sanity.

The game randomizes jump scares and the missing people at the core of the story. The photorealistic environment has multiple supernatural creatures who roam between the trees. Silent Breath uses the microphone and detects your reaction to what’s happening in-game. If you don’t stay silent while playing, the creatures will detect you and pounce.

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Zoom in! With AI

Zoom in! With AI

Extreme zoom-in videos are something that have gotten a little publicity with some videos made by Jesse Martin.

Now Google and University of Washington have created a text-to-image model for extreme semantic zooms for consistent multi-scale content creation

Check out the Research paper here.

It seems like this kind of technique that over-arches the generation from one topic to the next might be very useful in maintaining continuity relating to temporal stability.

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