Gamers manifesto

Gamers manifesto

This guy has really captured some of the funny, but all too common problems with games.

My personal favorite is #14 about crates.  It was a running joke while I worked at Intel in the graphics and 3D technologies lab.  There was a hidden developer acronym for the phenomenon: TTC (Time To Crate).  It could be used in sentences like ‘What a lame game – the TTC was zero!”  TTC is the measure of time between the first moment of the title screen until you saw a crate on the screen.  Try it – many times the answer is zero.  Why?  Because the very first scene starts you in a room full of crates!

The TTC metric often is used as THE metric of rating the creativeness of the artist that made the game.

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