This article from Game Developer gives a pretty accurate description of working in the game industry in the 2010-20’s. They share a very common story of Frank D’Angelo who got into games, but ultimate left by late 20’s. Long term game careers are rare, with the latest numbers showing only 17% of 30,000 attendees at the Game Developers Conference having worked in the industry for seven to ten years. Why? It’s a number of factors, but common are: high stress and long hours, constant need to move for the next game job, unstable work with frequent layoffs, and unhealthy life and family balance. As someone that also felt themselves move away from games in my graphics career, I can echo much of what he experienced.
Jason Schreier also writes about these factors in his book “Blood, Sweat, and Pixels” and more recent follow up “Press Reset“.