Beware is an in-development demo by Ondrej_Svadlena. At a glance, it’s an open-world driving game that first appeared in May 2018. In it, you are a driver in what appears to be a rainy, foggy eastern block country in the 70’s. What makes this thing stand out is the atmosphere of tension, disorientation, and paranoia it creates. It’s really fantastic. The player is dropped into anonymous, listless locations, hampered by dense fog and rain-slick backroads. The player encounters various solitary landmarks—as well as mysterious and menacing events.
It’s definitely worth checking out. His Patreon page has the latest information about development and supporters get access to extensive additional content. It seems he is up to version 13 and it appears to maybe even support VR now.
One of the best is a series of commercials I have seen is for Sakeru Gummy candy. The episodes is often just known as Long Long Man about a young couple and their running into a mysterious man who likes a longer version of the candy.
It is honestly some of the best commercial making around – and I hate to say – has better acting and story than probably 75% of the constant re-hashed old franchises, superhero stories, and movies/TV we see today. For a series that last a total of only 6 minutes over 11 thirty second clips – it delivers an amazingly engaging story.
Here’s the whole series:
What’s awesome is the actor Yukiyoshi Ozawa even does a short interview. He put some emotion and thought into his role.
Ronny Svedman gives a demonstration of a Tektronix 4006-1 a late 1970’s era tube vector graphics terminal. It’s now almost 50 years old, and should remind people that all the fancy graphics of today had their start a long, long time ago. This particular model has a Swedish EPROM (iso-10646-se) is rendered with slightly different characters.
This thing has some fantastic vector graphics that I wish we could still have today. Vector graphics is pretty limited, but it creates some really iconic images. Fun really starts at 3:54
“Instead of planning for a vacation, create a lifestyle you don’t need to take a vacation from”. Helped me decide to pick low stress jobs most of my life, and I’ve noticed for me things have been phenomenally better than for most of my friends
If you don’t think AI is changing things at a fundamental level, witness what is possible with voice models trained by ordinary people like ThereIRuinedIt:
Or Johnny Cash singing Barbie Girl
How? There’s a number of different ways you can try this yourself – but the list grows daily at this point, so do some googling and see what’s available.
A Ghost Story for Christmas was a series of annual British short television films originally broadcast on BBC One between 1971 and 1978, and revived sporadically by the BBC since 2005. The majority of the stories were from the collections of classic English ghost stories. Authors like M.R. James and others.
They’re definitely worth checking out, and it turns out a lot of them are online. You can also see them on Britbox. A Warning to the Curious is particular well done favorite of mine.
The series ended in 1978. Maybe because of the two less than stellar final two entries: Stigma and The Ice House. Sadly, most of these are not online, but you might be able to find them via BBC and BritBox.
Otaku no Video is a cult classic that every classic anime fan should see. It was partially based in the personal life of the original creators of Gainax, who started their careers as otaku during the late seventies and the beginning of the eighties. Anime was in its infancy. Anime was a very niche and tiny subculture – largely unknown to most people and considered a very nerdy past time.
The 80’s and 90’s were definitely the wild west days. Just about anything went and there was everything from animation, manga, garage kit models, costumes, military enthusiasts, martial art fans, and just about any other activity and product you can think of. Anime houses developed tons of these kinds of materials and products to see what would become a hit, and which would fall flat. It was an exciting era of great highs and tragic lows.
This is where Otaku no Video shines. It captures the rag-tag glory of those days. It does this brilliantly through the main character – a regular guy named Ken Kubo who is socially active, plays tennis, practices martial arts, has a girlfriend, has good career prospects, and is an all around ‘normal’ guy. He runs into his former friend Tanaka who is into animation along with some other odd characters. Ken gets sucked in and becomes less and less ‘normal’ and more infatuated with becoming the ‘King of Otaku’. In his quest to become the king of otaku, we watch him develop his garage company into something bigger by producing all kinds of new characters and products – all of which were things anyone of that era would recognize. Through the narrative format of following his journey, you get to see the insiders view of the business environment and working with those passionate coworkers.
Otaku no Video references TONS of culture of the time. The people, themes, and references were almost directedly related to anime culture and developments of the time. For those who found anime in the 80’s and 90’s, it gave an industry insider view into these events. Everyone at the time would have known just about every event that happens.
Recently I learned a few new things. One of the themes I picked up on related to the character Ken Kubo creates with his company: Misty May. It turns out, that too was related to a trend of the time: the incredible spinoff madness of magical girl shows started by Minky Momo. These deals created huge franchises that resulted in albums, merchandising deals, spinoff series, manga, garage and model kits, video games, fan creations, and just about anything else you can image. They were cash cows, and every studio wanted to try their hand at them.
So, it’s no wonder Ken’s company tries to do the same with their character Misty May. In fact, Misty May (above) bears a striking resemblance to Magical Emi – one of the many actual Minky Momo spinoffs:
Definitely give Otaku no Video a try if you want to see what anime culture was like in the 80’s and early 90’s before it became mainstream. Also check out some other videos by Kenny Lauderdale to learn more about the era as well.
AI beat the old labyrinth marble game world record in just 6 hours
I bet a lot of you played this marble game when you were younger. The labyrinth marble game was developed by BRIO in Sweden in 1946. It was introduced to the United States around 1950. While many take hours to get good at it, the world record (with video proof on the site) is held by Lars-Göran Danielsson at 15.95 seconds.
But an AI called Cyberrunner, which was connected to the marble labyrinth with a camera and servos, trained for just 6 hours and managed to finish with a new world record of 14.48 seconds – almost 10% faster than the current record. During it’s learning, it even discovered cheats to cut the maze (though the new record was set without using any of those illegal shortcuts).