Claude makes Lego sets for anything

Claude makes Lego sets for anything

Describe a model or drop in a photo, and Claude designs it in bricks where every piece is actually connected, then you get the full step-by-step manual.

It was able to design a 2,874-piece called Canal Clock Square that takes 487 steps across 498 pages, with 15,880 stud joints.

Rixels – Vector method that reduces texture footprints by 98%

Rixels – Vector method that reduces texture footprints by 98%

4J Studios has debuted a technology called Rixels which replaces normal texture maps. Instead of individual pixels, each contain one of 23 vector shapes. A standard 512×512 texture in 4J’s Minecraft-like game Reforj required 4MB of memory. But with Rixels, the same sized grid can be made from 20×20 squares, using only 72KB of memory – a reduction of over 98%.

It works best for stylized rendering that must have massive scale.

Wisdom before God

Wisdom before God

“An excuse is not a good reason, and a good reason does not give you an excuse”

A great clip from the movie Kingdom of Heaven.

“..even when those who move you be Kings, or men of power – your soul is in your keeping alone. When you stand before God, you cannot say, ‘But I was told by others to do thus.’ Or that, ‘Virtue was not convenient at the time.’ This will not suffice. Remember that.”

Oculus Anubis of Damascus, Oregon

Oculus Anubis of Damascus, Oregon

For years, an iron gate with Egyptian statues in Damascus, Oregon became famous online. The internet created wild stories about secret cults, ancient temples, and underground societies.

“Oculus Anubis” was never real. The truth is much simpler: this property was built with money stolen through healthcare fraud.

Read the full story here.

All too accurate

All too accurate

Hahaha! A pretty accurate simulation of walking in Europe during any of the summer tourist months. It’s no wonder they’re having anti-tourist protests. I’d hate to live with this constantly…

85% of Japanese game developers use generative AI

85% of Japanese game developers use generative AI

Automation reports that the Japan’s Computer Entertainment Supplier’s Association (CESA) released a preview of this year’s CESA Video Game Industry Report at Tokyo Game Show 2026 (which the organization runs). Among various insights into the domestic game industry, the report found that 85.8% of Japanese game developers now use generative AI in their work – up from 51% last year. Among them, 63% of developers said they use it on a daily basis, while the remaining 22.8% use it occasionally (via Denfaminicogamer).

Game development, specifically game artists, are one of the few computer fields in which workers are pushing back on AI the hardest. I think they’re largely fighting a losing battle using arguments based on how AI used to be trained and worked.

The sad reality is that almost anyone that is keeping up with how just amazingly fast AI is developing in all areas, the arguments may be completely moot in 12 months. If the last 12 months were any example, the next 12 will bring us AI models that will be able to generate art, music, and whole games better than people can make.