EVE Online Carbon engine open sourced

Fenris Creations (Formerly known as CCP Games until May 2026) announced today that Carbon, their cross-platform game engine framework behind EVE Online (and EVE Frontier) is now completely open source.
The full code release includes lots of different modules like Destiny, Carbon’s physics simulation and pathfinding technology, and Trinity, Carbon’s graphics module. There’s also networking, UI, audio, resource management, scripting, scheduling and many more. It’s an amazing body of work for people to learn from.
The purpose of releasing it according to Ben Hunter, Senior Development Director?
“Carbon was built for a very specific purpose: to support living virtual worlds that can endure for decades. It has carried EVE Online through more than 20 years of continuous operation, from everyday player activity to some of the largest battles in videogame history. Open sourcing Carbon is about making that foundation visible, understandable, and useful to others. It is a commitment to transparency, longevity, and the belief that the next generation of persistent worlds will be stronger when more people can study, challenge, and build on the technology beneath them.”




