What is proving to be successful in games
“Anyone can make that next hit game and find success. There’s always gonna be the player base and people who want an amazing game, right? That’s not going away. What is going away is opportunities: publishing, funding, mid-sized studios and small studios who can sustain that.”
Kaman also said that developers should be willing to take a risk in releasing something that is not polished, but rather is focused on fun.
Nick Kaman
This seems to be exactly what has been winning. Viral, low-quality games like Meccha Chameleon pulled in $10 million in that was made by 2 guys in just 2 months from a simple idea that went viral when huge multi-year, multi-million dollar games are closing studios in just months.



