A curious street light
Bloomlight by VOUW Studio is a series of lanterns that senses your presence and starts bending towards you while the lantern opens.
Bloomlight by VOUW Studio is a series of lanterns that senses your presence and starts bending towards you while the lantern opens.
Nick Berry, president of DataGenetics, meticulously analyzes different strategies to play the classic board game Battleship (he also has done Chutes & Ladders, Candyland and Risk)

It’s a great example of how computer scientists often work. He explores a host of techniques and analyzes the results by calculating how often you’ll get a perfect game, median number of guesses, and how bad it gets in the worst case.
He examines 4 major strategies:
His fourth approach is the most fascinating. The system calculates every possible configuration of the remaining ships, and then sums up the probability of a ship on each square. At the beginning, all the squares are basically equally probable, but as more and more guesses are made, the number of possible configurations decreases. If you continually calculate the sum of these possibilities, pick the square with the highest probability and repeat this process, you get significantly better results.



How much better? Purely random guessing gives you a median of 97 moves. Using parity with the hunt+target method averages 64 moves. But using the probability density function increases that to a staggering 42 moves on average.
Turns out, I discussed the use of this kind of probability density function by speedrunners who used the same technique to beat the splosh-kaboom minigame in the Legend of Zelda Wind Waker.
Algorithm of the day: Rapidly exploring random trees (RRT) is an algorithm designed to efficiently search non-convex spaces by randomly building a space-filling tree. The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow towards large unsearched areas of the problem. They easily handle problems with obstacles and differential constraints and have been widely used in autonomous robotic motion planning.

A decent little collection of graphical code snippets, samples, and tools for graphics developers. Some of which were written by friends of mine – or even myself in a few cases. 🙂
Uncanny valley describes objects that imperfectly resemble actual human beings and provoke uncanny or eeriness in observers.
We need another word that describes things that actually horrify you. Perhaps the terror trough?
There is no end of guides for game developers and entrepreneurs trying to get their start. For those looking to get some solid tips, this video is pretty representative of the kinds of things you should expect and be ready to talk about when pitching your game idea.
I love a good spooky story. With covid locking us all down, folks making scary experiences have gotten creative.
Psycho Clan – a group that creates immersive theatrical events – is making some interesting horror audio experiences in which you blindfold some friends, set up some simple props, and then guide them through the auditory experience. Looks like it could be some good fun!
Inspired by the classic ghost story “The Toll House” by W. W. Jacobs, you play Sam, a member of an intrepid group of friends who stubbornly insists on testing whether a house, notoriously known to be haunted, truly is… by spending the night in it!
Herbert Solow was the vice president of Desilu Studios and executive in charge of the production of the Star Trek series. Robert Justman was the associate producer and co-producer that was responsible for all the pre-production, production, and post-production. Gene Roddenberry reported to and worked hand in hand with these two men.
As an attempt to record all of what happened now that Roddenberry has died, these two remaining fathers of the series tell the amazing story behind Star Trek’s production. Definitely worth a listen.
I have fond memories of Indiana Beach, and especially of this classic pretzel dark ride: Mystery Mansion. I remember riding it when I was only 7 or 8 and being absolutely thrilled. There is very little footage or images of this ride, but I managed to put this together from all the online resources I could find, my own fuzzy memories, the revamped pirate version, and the only known video. If you have memories, videos, or pictures, PLEASE share them!
So far, this is the only known online footage of Mystery Mansion at Indiana Beach (thanks to foch41).
Tom Spackman, Chief Executive Officer of Indiana Beach, designed and developed the Mystery Mansion ride in 1969, and it ran until 1998 when it was re-themed into the Den of Lost Thieves by Sally Rides.
You can also read a lot about pretzel dark rides here.
The ride was completely contained inside a 2 story building – except for a small covered loading area in the front on the first floor and a covered balcony on the second floor.

The waiting area was made to resemble the front of a classic haunted house with white, vertical weatherboard siding, dirty windows, a red gnarled tree, and barn-like entrance and exit doors. The waiting line was a series of Victorian style area railings common to haunted house attractions. Visitors would load into the carts at the front of the building on the ground floor and then be sent on their way by the ride operator. Carts progressed individually through the ride separated from the next cart by enough distance and time that riders could not see nor hear each other. The ride progressed through 2 different floors of the building. Slightly more than halfway through the ride, visitors would exit the interior of the building to travel along a covered upper deck before re-entering the building for the rest of the ride.
Like many dark rides, the interiors were painted complete black, utilized a winding Pretzel like track. They used double-doors and partition walls to block off light from the outside and between different ride sections. The ride made use of black lit paintings and painted sets. Frantic, classical pipe organ music played constantly during the ride to heighten the experience.


A notable feature that was advertised on the side of the building was its use of air conditioning. Being one of the very few rides at Indiana Beach with air conditioning, it was a popular way to cool off during hot, humid Indiana summers. The interior was kept very cold to the point of needing to rub ones arms after being in it for some time.
From what I can tell examining videos online, the track layout and space does not appear to have been modified during its redesign to the pirate themed ride. So the information from the original redesign should still be fairly, or exactly, accurate:[3]
The ride carts were similar to many other Pretzel ride carts. Made of molded fiberglass that could hold 2-4 persons, the wheels were configured in a tricycle-like configuration with the front point of contact on a set of metal rails that powered and guided the cart. The rear of the cart had two small rubber drive wheels that pushed the cart. The carts had rubber bumpers that surrounded the cart and were instrumental in softening the impact with doors used to separate different areas within the ride. These carts are visible today as the Den of Lost Thieves re-design simply re-used the original carts and adding the light gun feature.


Like many dark rides, carts move through a number of different major scenes in the dark. A frantic organ music track played during the entire ride from speakers scattered around the ride’s path.




Running for 29 years and having elements that were used by dark rides in other parks, Mystery Mansion was generally considered very well executed, innovative, and popular. There have been recent calls by fans to revert the theming of Den of Lost Thieves back to it’s original Mystery Manion dark ride origins[5]
If you have memories, pictures, or video, PLEASE link them or upload them somewhere and drop a link in the comments. If you were a ride operator, maintenance, remember any of the scenes or interior, please comment on those too! There weren’t even any on the official Indiana Beach Facebook either.
I love being an uncle. This guy does too. He’s my role model.