Some of the clever and interesting sound sources used to create the audio in Halo Infinite. From renting out airfields to record blackhawks, to recording old steam tractors, to visiting Tasmania to record lions and chickens, to pugs used for groundhogs. Foley artists are quite an interesting breed.
Want to play some Dungeons and Dragon’s style adventuring, but don’t have time to set up the game night and campaign? Try AI Dungeon (also on Steam) created by Nick Walton, the founder and CEO of Latitude.
Nick Walton believes that AI will never fully replace humans in a creative capacity, but it can be the engine artists use to try out new ideas and spark creativity.
“There’s always going to be a really important place for humans defining what the experience is, what the story is, and what matters, but AI is essentially enabling every person to be a creative director of their own experience.” In other words, tech like this should be used to facilitate human creativity.
“Our goal is just to make it really easy for creators to build those types of experiences, and to continue to lower the barrier that it takes to build those.”
The Maillardet Automaton was a marvel of its time – and even amazing today. It was able to draw tremendously complex drawings. I can only imagine what people thought about it back in the 1800’s when it was created. It was so famous, exhibitions were held all over Europe.
Whenever you set up the first view and projection camera(s) in your 3D engine, this is the funny nonsense you run almost always run into when you get the math wrong. Everyone that’s written a 3D engine knows this step – debug why the camera shows nothing or has everything inside out.
What a fun project – a guy decides to watch YouTube videos on his Commodore Pet. Since the system certainly doesn’t have the graphics capabilities of the average PC of today, he had to get creative – and boy did he ever. He uses Floyd-Steinberg dithering to figure out how to dither the image then matches it to the closest Commodore Pet font symbols by XOR’ing the bits with the font character to find the closest match (Hamming weight) [11:30 in the video].
One of the more fun creative solutions I’ve seen in awhile.
At a recent DAC conference, Bill Dally reveals some chip design aspects are being augmented and improved with AI. These include classic chip design issues like mapping voltage drops, predicting parasitics, place and route, and migrating standard cell. It makes sense the next generation of hardware design tools will be using AI.
See his 2022 DAC presentation here:
See an earlier GTC video here on more generic AI efforts:
Intel has taken a really interesting tact with it’s ARC graphics card launch. Instead of coming out with marketing guns blazing and touting the next nVidia killer – this first round of ARC discrete parts is set to tackle the mid and lower range users needs. Something that has been desperately needed over the last 2 years in the great GPU shortage created during COVID and bitcoin miners (who are now dumping cards at firesale prices after Bitcoin dropped from the $3 trillion dollar market cap to just at $1 trillion in 6 months)
Instead of just marketing claims, Intel has been sending Intel fellow Tom Peterson and Ryan Shrout around to the local hardware reviewing websites and channels. They’re walking the reviewers through all the ins and outs of these cards on camera – with actual initial production hardware. This openness and engineer-to-engineer interaction has gotten a surprisingly amount of love from a often curmudgeonly viewership. Here’s some quotes:
This kind of open and honest communication is 10x better marketing than any advertisement spot they could have paid for.
I really like that Intel is hands on and bringing back some “customer” focus.
Give Ryan and Tom a raise. They’re doing great! It’s nice to see two actual humans and not corporate robots for a change
This whole thing made me realize how starved companies have us; with just the smallest show of openness and communication it’s hard not to get your strings pulled. But it’s such a breath of fresh air, and a real oddity at this point in time
Props to Ryan and Tom. I’m sure some shareholders are gonna pull their hair out of this kind of “transparency” with the marketing instead of just pushing the old “our product is great and no other company exists outside of ours” nonesense on customers. Seeing how Intel is letting these guys be honest and personal with journalists and interacting with the online community is gonna help them a LOT. I have much more faith in this project after seeing this video and GN’s interview with them earlier, hats off to Intel for doing it this way.
Squirrel Eiserloh compares random number generators and noise functions. He does a great job summarizing the pros/cons of each and then shows how the noise functions can replace random number generators and then provide many other benefits (unordered access, better reseeding, record/playback, network loss tolerance, lock-free parallelization, etc) while often being smaller and faster than traditional random number generation.