Historically rendered 3D maps by Scott Reinhard
I absolutely love maps and visualizations. I’m always on the lookout for cool new creations.
Scott Reinhard combines contemporary land elevations with historic maps to create three-dimensional environments of a specific region, city, or state. To produce the digital maps, he pulls elevation data from the United States Geological Survey, which he then embeds with location information and merges with the original design of the old maps.
Reinhard was introduced to the methods he uses in his digital maps through Daniel Huffman’s website Something About Maps. You can see more of Reinhard’s digital works on Instagram and buy select high-quality prints, on his website. Check out his Shaded Relief in Blender tutorial (thanks to Dunstan Orchard and Anton van Tetering) or DesignBoom.
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More hill shading tutorials:
http://joelarson.com/2019/04/07/blender-hillshades.html
https://twitter.com/pinakographos
https://twitter.com/awoodruff