Tim Hunkin’s mechanical wonders

Tim Hunkin’s mechanical wonders

Tim Hunkin is an innovative English engineer, cartoonist, writer, and artist best known for creating the Channel Four television series The Secret Life of Machines in which he explains the workings and history of various household devices. He has also created museum exhibits for institutions across the UK, and designed numerous public engineering works, chiefly for entertainment. Hunkin’s works are distinctive, often recognizable by his unique style of paper-mâché sculpture (made from unpainted newsprint), his pen and ink cartoons, and his offbeat sense of humor​. His website has lots of information about how he came up with his ideas.

His “Under the Pier Show” is on Southward Pier in Suffolk, England is a true delight. I love it!

There’s a place in the US with similar cool machines at Marvin’s Marvelous Mechanical Museum in Michigan.

Optimal Battleship

Optimal Battleship

Nick Berry, president of DataGenetics, meticulously analyzes different strategies to play the classic board game Battleship (he also has done Chutes & LaddersCandyland and Risk)

It’s a great example of how computer scientists often work. He explores a host of techniques and analyzes the results by calculating how often you’ll get a perfect game, median number of guesses, and how bad it gets in the worst case.

He examines 4 major strategies:

  1. Pure random searching
  2. Hunt and Target – Hunt randomly until you get a hit, then proceed methodically to sink the hit ship.
  3. Hunt and Target with parity – since the minimum length of a ship is 2 units, you need only search even or odd squares
  4. Hunt and Target with parity combined with a probability density function.

His fourth approach is the most fascinating. The system calculates every possible configuration of the remaining ships, and then sums up the probability of a ship on each square. At the beginning, all the squares are basically equally probable, but as more and more guesses are made, the number of possible configurations decreases. If you continually calculate the sum of these possibilities, pick the square with the highest probability and repeat this process, you get significantly better results.

How much better? Purely random guessing gives you a median of 97 moves. Using parity with the hunt+target method averages 64 moves. But using the probability density function increases that to a staggering 42 moves on average.

Turns out, I discussed the use of this kind of probability density function by speedrunners who used the same technique to beat the splosh-kaboom minigame in the Legend of Zelda Wind Waker.

Rapidly Exploring Random Tree

Rapidly Exploring Random Tree

Algorithm of the day: Rapidly exploring random trees (RRT) is an algorithm designed to efficiently search non-convex spaces by randomly building a space-filling tree. The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow towards large unsearched areas of the problem. They easily handle problems with obstacles and differential constraints and have been widely used in autonomous robotic motion planning.

Nope Eye

Nope Eye

Uncanny valley describes objects that imperfectly resemble actual human beings and provoke uncanny or eeriness in observers.

We need another word that describes things that actually horrify you. Perhaps the terror trough?

Scary frights and Lockdowns

Scary frights and Lockdowns

I love a good spooky story. With covid locking us all down, folks making scary experiences have gotten creative.

Psycho Clan – a group that creates immersive theatrical events – is making some interesting horror audio experiences in which you blindfold some friends, set up some simple props, and then guide them through the auditory experience. Looks like it could be some good fun!

Inspired by the classic ghost story “The Toll House” by W. W. Jacobs, you play Sam, a member of an intrepid group of friends who stubbornly insists on testing whether a house, notoriously known to be haunted, truly is… by spending the night in it!