Unity loses almost $1 billion per year

Unity loses almost $1 billion per year

Unity game engine is a beast in the marketplace, holding the majority market share in the (number) of games made with the engine. But what if I told you that Unity was running an almost $1 billion per year deficit?

This seems like quite a shock for a big company that is clearly dominating the marketplace – but the reason is likely strategic. Unity has been on a tear acquiring lots of tool and support companies in the last few years to make Unity the engine that has everything you need – from rendering, to marketing, to authoring, to storefronts.

Still, as the economic reigns tighten, this likely can’t continue. There was already a disastrous attempt to start charging fees for this once free engine, as well as announcing 3% layoffs on some of it’s more speculative VFX division.

https://www.macrotrends.net/stocks/charts/U/unity-software/net-income

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