Devil Daggers

Devil Daggers

Holy night terrors!

Devil Daggers is a timed survival game that is “fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can.” That does little to describe the fear-inducing visuals and sounds that seem to be captured from hell itself. The creatures you fight are right out of a HP Lovecraft tale and shrouded in enough darkness to really freak you out.

Some of the longest known runs of the game (like the one below) are just over 8 minutes long. Terrifying – or as some of the comments say – “NopeNopeNopeNopeNope”

Skylight – or why waiting 5 minutes gives you a completely different shot during magic hours

Skylight – or why waiting 5 minutes gives you a completely different shot during magic hours

A mind blowing collection of unique moments was captured from mountaintops to rooftops to coastline, at locations including: 
Los Angeles • Chicago • NYC • Tokyo • Singapore • Sydney • New Zealand • Big Sur • Ancient Bristlecone Pine Forest • CARMA • Eastern Sierra • Death Valley • Yosemite • Vermillion Cliffs • Mojave Desert

More info about the film and some of the shots is available on Chris Pritchard’s blog.

Skylight from Chris Pritchard on Vimeo.

Original Starship Enterprise Is Getting a Face-Lift for 50th anniversary

Original Starship Enterprise Is Getting a Face-Lift for 50th anniversary

The Smithsonian’s National Air and Space Museum in Washington, D.C. has begun work on preserving the 11-foot (3.4 meters) model craft in an effort to make the ship resemble how it looked in the episode “The Trouble with Tribbles.” That episode was the last known modification to the model during the run of “Star Trek.” The model appeared in all 79 episodes of the original “Star Trek” TV series, which ran from 1966 to 1969.

enterprise-restoration-nasm-1

CMake with compilers that need custom parameters

CMake with compilers that need custom parameters

When using CMake on non-GCC/non-Microsoft compilers – you often run into interesting problems. Especially true for embedded devices/cross-compilers.

One thing that can bite you is the fact that CMake requires the compiler to pass a ‘smoke’ test. Unfortunately, if there are required parameters for your compiler, the smoke test part will fail.

There are a few ways to solve this, the ‘recommended’ way seems to be via the CMAKE_FORCE_C_COMPILER/CMAKE_FORCE_CXX_COMPILER flags. This allows you to tell CMake what the compiler is and pass the smoke test.

CMAKE_FORCE_C_COMPILER(/usr/mycc/cxint86 GNU)
CMAKE_FORCE_CXX_COMPILER(/usr/mycc/cxxint86 GNU)

Here are the docs for more information
https://cmake.org/Wiki/CMake_Cross_Compiling#The_toolchain_file

Siggraph 2015 paper – Dynamic Skin Microgeometry

Siggraph 2015 paper – Dynamic Skin Microgeometry

Generating photo-realistic faces has long been a holy grail for rendering. It’s the combination of a number of difficult problems – eyes, skin, hair, etc. These guys demonstrate a simple, innovative new technique for mimicking the complex skin structures that occur when a character makes different faces. They simulate these ‘micro-structures’ by using anisotrophic bluring/sharpening of facial textures. Good for both realtime and off-line techniques.

Museum tells you to drop the cel phone and draw

Museum tells you to drop the cel phone and draw

unnamed

It’s been shown in several studies that constantly taking photos of events dramatically reduces your ability to actually remember them (http://www.dailymail.co.uk/…/Want-remember-event-DONT-photo…)

So Rijksmuseum tells you to put down the cel phone. They give you a pad of paper and pencil when you enter the museum and encourage you to draw what you see – to help you experience the awe and wonder of art. They even blog/post people’s drawings.

I, for one, approve.

https://www.rijksmuseum.nl/en/startdrawing/draft%20book