The state of real-time graphics
Unreal just gave a great multi-hour presentation at GDC on all the new technology in the Unreal Engine.
Unreal just gave a great multi-hour presentation at GDC on all the new technology in the Unreal Engine.
One of the things many young adventurers love to do is travel to Nepal and hike some of the amazing trails through Himalayan mountains. The popularity of these multi-day to multi-week hikes has lead to a more crowded and less authentic experiences of previous travelers, but you just can’t beat something like a week or two on the Annapurna Circuit.
You can also hike to Mt Everest base camp as well as often take a short trip up the nearby facing peak Kala Patthar to see both Everest and Lhotse (if the weather cooperates).
A third option is to go by helicopter. Sam Chui shows us that for about $1200, you can take an amazing few hour helicopter trip through these destintions:
1. Kathmandu (4,390 ft / 1,338m) 2. Lukla (9,380 ft / 2,860m) 3. Namche Bazar (11,290 ft / 3,440m) 4. Syangboche (12,402 ft / 3,780m) 5. Khumbu Icefall (17,999 ft / 5,486m) 6. Mt Everest (29,031 ft / 8,849m) 7. Kala Patthar (18,519 ft / 5,644m) 8. Cho La Pass (17,782 ft / 5,420 m) 9. Gokyo Ri (17,575 ft / 5,357m) 11. Hotel Everest View (12,729ft / 3,880m) 13. Lukla (9,380 ft / 2,860m) 14. Kathmandu (4,390 ft / 1,338m)
He recommends going in April or October when the weather is at its clearest and not so cold. He flies via Manang Air – who have a variety of packages.
Allan Su has traveled Iceland several times and gives a really great itinerary of how to spend 2 weeks (travel during June-Sept) visiting the amazing outdoor locations of Iceland. He hits both the famous/well traveled locations as well as lesser known but amazing attractions. He also gives a great set of advice on a number of handy resources from rentals to checking weather/travel conditions.
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I saw the show Too Much Light Makes the Baby Go Blind in the early 2000’s in Chicago. In their show, you see 30 original plays in 60 minutes. Things start out unusual right off the bat. Audience members line up for admission and roll a die for their admission price. Once you get briefed on the ground rules, you shout out the numbers of the two-minute plays they want to see performed next. Each play is written and acted by the ensemble and what you see constantly evolves as they cast creates new plays all the time. If you’d like to read some of them, a set of them is available on Playscripts to read/license.
It was the longest running show in Chicago theater history and is now also in New York and San Francisco. While a great premise, lots of energy, and the show I attended a lot of fun – you should expect to get plays around very particular and homogenous political/social viewpoints by a cast of mostly very young actors.
Behind the scenes, however, there were problems almost immediately (definitely worth a read). The show idea was founded by Greg Allen and rocketed to local popularity. As it grew, he moved to a new venue and formed an ensemble to perform it every day. Sadly, it turned into a classic example of a idealistic collectivist vision that quickly degraded into relatively predictable battles of egos, control, and ugliness.
“He started this company with this very egalitarian concept,” said former ensemble member Andy Bayiates. “We won’t have any leaders and we’ll have a collective and we’ll do everything together. But his actions never matched up with that vision.”
The conflicts started almost immediately. There were conflicts on expanding the franchise that might put ensemble pay structures at risk, views that Allen was cashing in on the licensing and work of the individual ensemble members, he often ‘forgot’ the lines to 2 minute plays he didn’t like, wished to retain final right of refusal on direction and which individual plays were made, personal clashes, and other issues. The ensemble documented the problems with Allen and in Dec. 2011 came the final disagreement over a play featured in a “best of” anniversary show that lead to Allen’s suspension from the company.
In 2016, Greg Allen revoked the Chicago branch’s rights to the play after “considerable artistic differences and irreconcilable personal conflicts”. The Chicago branch now performs an almost identical show called the Infinite Wrench.
This is sad but shouldn’t be a surprise. The rise and fall of the Soviet Union took only 68 years but killed millions of its own citizens in political gulags, poor management, and ethnic cleansings. China’s politically brutal regime also killed millions, lasted barely longer, led to decades of stagnant development, and has largely abandoned communism for heavily controlled capitalism. The Communist revolution of Laos gave us the killing fields of Pol Pot. North Korea stands out with growing humanitarian crises, lack of development, nuclear blustering, and rule by dictatorship. Steve Jobs who lived at and was inspired by the farm commune All One Farm (owned by Robert Friedland) but by many accounts of those that worked for him often painted him as a dictator. Sadly, egalitarian societies in the 20th century have almost universally turned into the most brutal regimes in all of human history.
There is only one form of living collectivism that has withstood time. In fact, it has lasted longer than any country or collective group on earth – monasteries. But even in those, there is clear hierarchy and rules. Something to consider the next time you want to make a collectivist group.
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Rekkie started making smart snow goggles that have a heads-up digital data display that projects data at the top of your view area. I wouldn’t call these augmented reality since the goggles are simply overlaying data without being aware of what you’re looking at.
OpenAI announced on Tuesday the release of its newest picture-making machine POINT-E, which can produce 3D point clouds directly from text prompts. Existing systems like DreamFusion typically require multiple hours — and GPUs — to generate their images, Point-E only needs one GPU and a minute or two. Paper here, and code here.
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You can use noise dampening curtains, or maybe even try this handy window inserts that use rubber edges to pop in and out of your window frames easily.
Epic games worked with Quixel and just release the photogrammetry app RealityScan which turns smartphone photos into high-fidelity 3D models. The app is called RealityScan and is a paired down version of the desktop version of RealityCapture. Both combine a set of 2D images to make 3D assets. The idea is to enable game developers and other creatives to scan real-world objects at any time and any place for their projects (or the MetaVerse if that becomes a thing).
Engadget tried the iPhone app out and shows us how it works.
The scanning process begins with signing into your Epic Games account and taking at least 20 photos of an object from all sides. As you move your phone around, a real-time quality map shows how well you’ve covered it: green denotes well-covered areas, yellow could use more attention and red needs the most additional photos.
The app uploads and automatically aligns the images in the cloud as you take the photos. You can preview the model through the camera view and switch between the quality map and an in-progress, full-color render. When you want to crop it, it pops up 3D handles for you to drag around, ensuring it captures only the item, not the floor beneath it or background objects.
The process works best with simple items captured in even, indirect lighting (reflective or wet surfaces won’t capture well). It also appears to work best with larger objects, as my attempt to capture a small Mr. T action figure resulted in something that looks more like a pointillistic painting than a usable model.
The iPhone App version hasn’t got very good reviews (2.2 stars) – but it’s a start.
This idea isn’t new. There has been research and experiments in this space since the early 2000’s; but it’s an interesting attempt even if it seems to have a lot of growing pains to work out.
My very first computer was a TSR-80. I learned to first code out of necessity – you had to type in all the programs you wanted to play. My dad then purchased one of these wonderful beauties: The IBM PC 5140 Convertible.
The computer was a miniaturized IBM XT 8088 system with only 2 floppy drives and no hard drive. Still, it was a huge step up with the ability to save and load programs from floppy disks.
I love that people try to preserve the history of these wonderful old machines – and you can find everything about the system including original boot disks, specs, and configurations. There also appear to be copies of the original boot disk and ROM set that work on MAME.
DALL-E 2 beta now provides an open API which allows users to embed the ability to generate new images from text prompts or edit existing images in their own apps.
Microsoft is already leveraging it in Bing and Microsoft Edge with its Image Creator tool, which lets users create images if web results don’t return what they’re looking for. Fashion design app CALA is using the DALL-E 2 API for a tool that allows customers to refine design ideas from text descriptions or images, while photo startup Mixtiles is bringing it to an artwork-creating workflow.
Pricing for the DALL-E 2 API varies by resolution. For 1024×1024 images, the cost is $0.02 per image; 512×512 images are $0.018 per image; and 256×256 images are $0.016 per image. Volume discounts are available to companies working with OpenAI’s enterprise team.
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