Buckshot Roulette is a great little game that’s gotten a fair amount of internet fame. I definitely enjoyed the unique vibe. Basically, it’s like playing your own version of the movie DeerHunter.
You never know unless you actually test it against actual attacks. Fortunately you don’t have too. AV Comparatives seems to have a regularly updated report on how well the most popular antivirus programs actually do against viruses and malware.
Update: PCSecurityChannel also has a list of it’s recommendations along with videos of what they found when they tested the different solutions.
Justin the Light Guy outfitted his Dodge Challenger Scat Pack with an LED grid up front and created animations to make it appear as if the car is singing
Star Trek bio-gel packs are not science fiction anymore. Cortical Labs has built the first deployable biological computer, priced at $35,000.
Two years ago, researchers from Johns Hopkins University in Australia, together with scientists at Cortical Labs in Melbourne, suggested that the answer to real, less artificial AI was organoids – computers built with human brain cells. Fast forward to today, and Cortical Labs has turned the theory into reality with the production of the world’s first commercialized biological computer.
Live neuron cells are cultivated inside a nutrient-rich solution, supplying them with everything they need to be healthy. They grow across a silicon chip, which sends and receives electrical impulses into the neural structures.
SRO Motorsports is a Twitch channel showing off semi-pro racing. What makes it all interesting is that it shows off what just a few people can do. What would have taken a huge TV crew is being done by just a few folks.
It was exceptionally fun because the 2 commentators respond to the chat questions live while narrating the race. You could ask just about anything about rules, ages, etc and they would just respond on-air. One of them even ran off between heats to grab them both some food from the on-track food carts. People in the stands watching were commenting live on chat. The racers range from 17 year olds all the way up to 40+ and they use cars that are not that different than ones you might have as a daily driver.
People asked about getting started in racing and they even answered those question (you get a driving certificate for racing via schools like Skip Barber driving school) as well as lots of interesting tidbits about rules and behinds the scenes knowledge.
Audio in games has always been a bit of a cheat. In the earliest days of games, a simple pre-recorded sound was replayed when a gun was shot or step taken. Bit rates went up and the quality increased. Audio could be played in stereo to help isolate location of the sound. Games then added full 5.1 and 7.1 surround sound and binaural sound. They now even take into account the material of object collisions such as metal on concrete vs metal on carpet – but it’s not fully dynamic.
Moving forward, what if we could fully simulate sound in a dynamic virtual location? We could take into account how sound reacts with different materials, walls, and shapes in the environment automatically. The idea is not new – but the compute required was far too high for realtime games.
Vercidium has tried to re-create the idea using modern hardware. What is unique is the idea of using this system for visually impaired people. This isn’t an idea that is limited to virtual worlds, but what if alarms in real life had such visual projection (lasers, lights, etc). Interesting.
There’s also some interesting comments in the video discussion that can lead you down different implementations and ideas.